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Child of Ruin Game Jam - Level Design

This is my first venture into the world of game jams and Unity, and it certainly won't be my last. As part of a 46-person team, it was my responsibility and privilege to bring the world of Child of Ruin to life over the course of 72 hours.

Want to join Ravi? Play The Child of Ruin here: https://trensharo.itch.io/child-of-ruin

Also, fun fact! Ubisoft commented on our game jam!

The team:
Creative Director - Willem Delventhal
Lead Producer - Claire Wilshire
Producer - Dennis Gilham

Game Designer - Matthew Lake
Game Designer - Marc Magruder
Game Designer - Adam Russell

Art Producer - Bruce Dellinger
Lead Artist / Environment Artist / FX Artist - Ryan Griffin
2D and 3D Artist - Kathleen Parker
2D Artist - Rodrigo Alonzo
3D Artist - Matthew Don Moore
3D Artist - Wilfred B.
Character Artist, Technical Animator - Connie McGinnis
Concept Artist - Sejuti Bala
Tech Artist - Osvaldo Gonzalez
UI Artist - Efrain Colina

Audio Lead, Composer - Jamie Wind Whitmarsh
Lead Sound Designer - Paul Shelley
Sound Designer - Joey Kloepfer
Audio, Composer - Jon Chennova
Audio, Composer - Annette Wong

Narrative Lead, Game Writer - Sangita Nuli
Narrative Designer - Ulises Rubino
Game Writer, Narrative Designer, Lorekeeper - Torin Denniston
Game Writer - Christi Kerr
Game Writer - Kristi Eckert
Technical Narrative Designer - Chase Moudry / @venera-program
Technical Narrative Designer - Allen Lambert

Voice Actor/VA Director - Aaron Michael
Voice Actor Ravi - Abby Paison
Voice Actor - Victor Melin
Voice Actor Dream Voice, Lore - The Great Echo - Taylor Fernandez
Voice Actor Grandma (Amaryss), Atiya, Lore - Architects of Our Own Ruin - Marisa Duran
Voice Actor Lore - Child of Doom, Lore - The Banishing Ritual - Jacob Mira
Voice Actor Lore - The Natural Balance of Things, Lore - A Quandry of Morality - Kristian Eros
Voice Actor Lore - The Summoners - Corey LeVier

Lead Engineer/Producer - Rick Williams
Gameplay Engineer - Rohaid Bakheet
Gameplay Engineer - Solomon Lucas-Thornton
Gameplay Engineer - Joseph Hartman
Gameplay Engineer - John Peter McGrath
Systems Engineer - Elliot Wurst
UI Engineer - Ariane Joy Chennova
Level Designer - Logan Kocot

Marketing Lead, Social Media, Script Writer, Lore Editor, Video Editor - Constantin Dumitru
Marketing Co-Lead, Social Media , Lore Editor, Video Editor - Amanda Gloria

Ravi's den, and also where the main character spawns.

Ravi's den, and also where the main character spawns.

The first NPC the player encounters in the Crystal Gardens.

The first NPC the player encounters in the Crystal Gardens.

The first lore statue found in the Crystal Gardens.

The first lore statue found in the Crystal Gardens.

The first Bridge the player comes across.

The first Bridge the player comes across.

The Sunken Ruins, and associated navigation perils.

The Sunken Ruins, and associated navigation perils.

One of the alternate approaches to the Sunken Ruins.

One of the alternate approaches to the Sunken Ruins.

The NPC guarding the entrance to the Sanctuary of Echos.

The NPC guarding the entrance to the Sanctuary of Echos.

The tree farms in the Sanctuary of Echos.

The tree farms in the Sanctuary of Echos.

The pillars that dominate the landscape of the Sanctuary of Echos.

The pillars that dominate the landscape of the Sanctuary of Echos.

Wider view of the Blighted Chasm.

Wider view of the Blighted Chasm.

The ruins in the Blighted Chasm.

The ruins in the Blighted Chasm.

The first combats found in the Blighted Chasm, one of whom guards the crystal lever to the bridge.

The first combats found in the Blighted Chasm, one of whom guards the crystal lever to the bridge.

The bridge over troubled lava leading to the final boss, and a twist ending.

The bridge over troubled lava leading to the final boss, and a twist ending.

The Final Boss.

The Final Boss.

Overhead view of the level.

Overhead view of the level.

Overall design diagram

Overall design diagram

Initial design diagram for island 1, the Crystal gardens

Initial design diagram for island 1, the Crystal gardens

Initial design diagram for zone 2, the Sunken Ruins.

Initial design diagram for zone 2, the Sunken Ruins.

Initial design diagram for zone 3, the Sanctuary of Echos.

Initial design diagram for zone 3, the Sanctuary of Echos.

Initial design diagram for zone 4, the Blighted Chasm.

Initial design diagram for zone 4, the Blighted Chasm.

Initial design diagram for the gating system.

Initial design diagram for the gating system.

Gameplay screenshot.

Gameplay screenshot.

Gameplay screenshot.

Gameplay screenshot.